![]() ![]() The sight of a single Dervish plowing through a cloud of enemy strike craft with all beams firing is often enough to cause even the most dedicated fighter pilot to reconsider his options. While these ion beams are not as powerful as the ones fired from a traditional Ion Frigate, this lack is more than made up by the increased coverage and decreased fire time.ĭervishes function best in the anti-strike craft role, where their rapid tracking ability allows them to tag enemy fighters with devastating firepower. Using the cold vacuum of space to keep functioning at super-cooled temperatures, the focusing turret is highly efficient and capable of a high rate of fire. The turrets themselves are solid state devices that use magnetic fields to focus and direct the ion beam in a large firing arc. ![]() The Dervish class frigate is built around just such an accelerator helix, and uses a multi-path beam-splitter to direct the charged ion stream to any or all of its five focusing turrets. This change in initiative resulted in the development of the helix bundle, which allows charged streams to be accelerated in a tightly curved configuration. Somtaaw Fleet Command, unwilling to make the jump to the heavy cruiser chassis just to incorporate ion cannons in turret mounts, instead decided to research advanced ion beam technology jointly with Kiith Paktu. The only drawback to these powerful beam weapons is that they are so large that frigate-sized craft can only support them in a spinal mount configuration. The Ion Beam Frigate has long been the mainstay of any offensive star fleet. Place so enemies are always slowed.Mass: 10200 tons Firepower: 3900 Armor: 4000 Coverage: 90% Maneuverability: medium Max. Aerial Slow - (multi-target) - Must have.Bosses have about 1,000,000 health each around Wave 150, on Hard difficulty, just to give some perspective. These boss killers should take up all remaining spots on the map. Sniper - (single target) - Highest damage tower (same as beam) and largest radius.Try to place about 10 or 15 give or take. Max upgrade targets 3 enemies at increased rate of fire. Beam - (single/dual-target) Highest damage tower. ![]() You'll need about 10 of these on a Hard map and 15 for Psycho. Missile - (single/multi-target) Targets flying enemies.Place about 5-10 of these so that enemies are taking 50-100% constant damage throughout the map Flamethrower - (single target) - Decent damage and also applies a DoT (damage-over-time).Spread 2 or 3 of these out for any given map. Disease - (splash dmg.) Heavy, fast acting, damage over time.Hard maps require about 8 of these, and 12 for Psycho. Artillery - (splash dmg.) Max upgrade creates an explosion that sets the ground on fire which deals massive damage to enemies that walk through it, and remains on the field until the weapon's next projectile makes its deadly impact.Infects an enemy with a disease which damages and spreads to nearby foes.įires a deadly explosive shell from a huge range at ground enemies. Increases the damage, range and firing speed of nearby turrets. Shoots high temperature jets of fire at ground & air enemies.įires plasma spheres at aerial targets to slow their movement. High powered beam laser fires in straight lines at ground & air enemies. Missile battery unit launches homing missiles at flying enemies. Unleashes an ultra powered laser at an air or ground enemy, dealing huge damage.Ī high power turret which can shoot air & ground enemies from long range. ![]() Releases a sonic boom which slows all ground enemies within its range. Launches explosive bombs at ground enemies. A basic turret that can shoot both air & ground enemies. ![]()
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