![]() ![]() ![]() Although the original game’s voice acting could hardly be considered “good” in the traditional sense, it became iconic for a reason. Image courtesy of Nintendo Artful CorninessĪnother area where Star Fox 64 3D largely succeeds is in its voice acting. The developers were quite strategic in how they approached Star Fox 64 3D’s visuals, and thankfully, their approach paid off, as the game strikes a perfect balance between looking modern and looking nostalgic. The character models and portraits evidently look quite a bit crisper and less blocky than they did in the original, but they are just simple enough so as to still evoke those characters’ puppet-like charm. The added sheen and bump mapping given to textures really make the game world pop, and certain levels, particularly Zoness, look downright beautiful. For the most part, many of the graphical updates consist simply of tweaked lighting and more detailed textures, yet those changes alone are enough to make Star Fox 64 3D look rather impressive in motion. This stylistic choice took a set of primitive-looking character models and gave them a personality and charm all their own.Īside from some added depth given to what were previously flat surfaces, Star Fox 64 3D largely preserves the simplistic shapes of the original game’s models and environments. The characters looked equally as simplistic, but they were stylized to resemble puppets, right down to the wide mouths and the up-and-down mouth movements when talking. Environments and models largely consisted of simple, blocky shapes, but since the game was set in a universe rife with futuristic technology and artificial structures, these blocky assets still came across as believable. Evidently, the Nintendo 64 was rather limited in terms of graphical output, so the original Star Fox 64 boasted an aesthetic that perfectly matched the hardware. It should come as no surprise that the graphical changes represent one of Star Fox 64 3D’s most substantial improvements compared to the original, but it is important to note that the original game’s visual style was quite well-executed for its time. ![]() Image courtesy of Nintendo A Strategic Coat of Paint Ten years after its release, Star Fox 64 3D still stands as one of the better remakes in recent memory. Games as expertly crafted as Star Fox 64 do not need a heap of changes and additions, and it is great that the remake acknowledges this for the most part. It successfully preserves the original experience whilst including tasteful additions for a modern audience, a careful balance that so many modern remakes fail to achieve. When viewed from this lens, Star Fox 64 3D’s relative lack of significant new content is a strength rather than a flaw. And, as many will attest, Star Fox 64 is a really, really good game. Although Star Fox 64 3D did not exactly set the world on fire, it did have one major aspect going for it: it was Star Fox 64. It both reviewed and sold well upon release, and then the gaming public largely forgot about it and moved on. Aside from the updated visuals and a completely revamped multiplayer mode, the additions made to the base Star Fox 64 experience were fairly conservative. It was primarily made to show off the Nintendo 3DS’s stereoscopic 3D functionality, a fact that may come off as hilarious to those who barely used the feature. In many ways, Star Fox 64 3D was a fairly unremarkable release for Nintendo. ![]()
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